Beehive

This project explored how extra-terrestrial travellers might effectively and efficiently monitor their own water, air, and food usage in space. Beehive is an interactive wrist-watch device which gives users statistics on their utilization of water, air, and food.

Work For

Extra-terrestrial Travelers

Tools

Figma, Balsamiq, Adobe Creative Suite

Skills

Interaction Design, User Experience, Future Thinking, Wizard-of-Oz Prototyping

Year

Fall 2020

Hexagon-themed mockup of a wrist device interface tracking water, air, and food usage.

People have been dreaming of traveling to the stars for centuries, and today's technology has made that a credible reality. Our project looked to design for the case where people can freely travel to space, investigating the issues that could arise during the different phases of spaceflight, with the question:

How might we acclimatize individuals embarking upon interplanetary travel to the volatile environmental conditions of space?

Device moodboard combining hand-drawn elements and space habitat visuals.

Context Building

We conducted interviews with professionals in high stress environments, and learnt that clear interfaces, redundancies, and education were all necessary to ensure the safety of those traveling. We learnt that we would need to maintain and track the valuable resources of water, air, and food, in an unobtrusive and simple interaction.

Storyboard frames showing astronauts monitoring resources on a wrist device.
Watch screens displaying alerts for low resources and swap options.
Augmented reality interface screens showing location.

The Product

The final product was completed after heuristic testing completed on paper prototypes. As this project could not be tested in a spaceflight situation, we chose to complete a heuristic evaluation with other designers, with secondary evidence to support our decisions. The screens were designed to be simple and readable at a glance, with all additional details hidden behind a single click.

Wrist device mockup with environmental resource tracking screens on a grey background.
A low fidelity wireframe of the wrist device interface showing resource stats.
UI components showing adjustable controls for oxygen, temperature, and water in a mid-fidelity prototype.
A high fidelity prototype showcasing the wrist device interface with water resource statistics.
A high fidelity prototype showcasing the wrist device interface with resource panels.

Gallery

Hexagon-themed mockup of a wrist device interface tracking water, air, and food usage.
Augmented reality interface screens showing location.
Watch screens displaying alerts for low resources and swap options.
A low fidelity wireframe of the wrist device interface showing resource stats.
UI components showing adjustable controls for oxygen, temperature, and water in a mid-fidelity prototype.
A high fidelity prototype showcasing the wrist device interface with water resource statistics.
A high fidelity prototype showcasing the wrist device interface with resource panels.
Device moodboard combining hand-drawn elements and space habitat visuals.
Storyboard frames showing astronauts monitoring resources on a wrist device.
Wrist device mockup with environmental resource tracking screens on a grey background.